How To Install Ark Templates
Uploading your custom paints
2018, April 5th
v i.0
With thanks to the original affiche; "8BitPineApple" I am blatantly copying his mail here on our forums.
Original source
Application
The awarding tin be institute here, information technology uses vesion four.five of the microsoft .NET framework.
Converter with Templates Zip -- Click here
Alternate URL -- Click here
For browsing individual files (Past vesions, Dino Templates, Paint examples),
I am keeping all my work in my dropbox here
Dinosaur Templates here
8BitPineApple: "Please note, this is a piece of work in progress. I will continue to edit and improve the software
If you lot like the program please give a thumbs up
, if not I'm sure you will in later updates :D"
Multi-Canvas Example
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Load an image in the program (For dinosaurs yous need to fix an paradigm, for apartment surfaces y'all tin can use any picture you want. But I do reccomend using the right aspect ratio for what y'all are painting on , e.g. 2:1 for billboard, 1:1 for the new painting canvass, tall images for flags, etc)
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Select the object yous desire the paint for (Billboard, Flag, Small Sign, Dino, Painting sail, Human)
-- For options that aren't listed use Flag ,Billboard or Dino. -
Adjust epitome to make it wait nicer
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Remove Backround (If not png to begin with),
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Save Epitome
You lot tin also Open Pnt files to salve to PNG'due south for further editing (Simply click open and select pnt from the filetype dropdown menu, open your file, press save and choose png from the drop downward)
Guide for multi canvas
Processing
To procedure the image select multicanvas from the driblet down and change the number of canvas you want to pigment on in the lesser right. I chose x past 4.
Saving
Save with whatever file proper name you lot desire, I chose dragon. Outputted files are so visible in game every bit dragon0-0 , dragon1-0, dragon2-0 .... dragon9-three. The first number being the x position, the 2d being the y position for each canvas. 0,0 being top left.
Image Adjustments
Adjust epitome to make information technology look nicer:
There are a few options for adjusting the image. You lot should have a play with unlike "dither" values and modes to meet what is all-time for your image. For cartoon images you can go abroad with having it prepare to 0 and sometimes get better results. Photographs on the other hand tend to need higher values. I observe the first Dither way tends to exist all-time simply somtimes the other two can work out meliorate.
High dither
No dither
Loftier dither
No dither
Limit Color Pallete further
Ticking and Unticking colours in the bottom correct volition add together/remove these dyes from the pallete.
Instance, Blackness and white only:
Background Removal
Left clicking on areas of the image in the "Prototype preview" to the left, the pixels are made fully transparent. Works a bit like the magic wand tool in photoshop. Set the tolerance and click on unwanted pixels
Earlier clicking white infinite:
After clicking white space:
Saving
For at present yous accept to navigate to your steam\common\ARK\ShooterGame\Saved\MyPaintings directory. If y'all can't see a MyPaintings folder you can either make the binder yourself or save a painting in the game then that it makes the directory. I reccommend making a shortcut to this folder somewhere nicer (e.chiliad. desktop)
The file name has to be in the form paintingname_objectname, if y'all want to use multiple images with the same proper name you lot need a number at the terminate for each file, e.k. name_Sign_Large_Metal_C
name_Sign_Large_Metal_C_1
name_Sign_Large_Metal_C_2
Example names:
Wooden Billboard -- (Name)_Sign_Large_Wood_C
Metal Billboard -- (Name)_Sign_Large_Metal_C
Single Flag -- (Name)_Flag_SM_Single_C
Multi Panel Flag -- (Name)_Flag_SM_C
Wall Canvas -- (Name)_Sign_PaintingCanvas_C
If you are painting for Multiple painting canvas you lot should non add _Sign_PaintingCanvas_C to your file name like you usually would
You can use the png template names every bit a reference when saving. Alternatively y'all can pigment a single pixel on a Dino/Billboard/Flag/Whatever and save it in game as "MyPainting" and overwrite the new file MyPainting_Otherstuff_C.pnt when saving in my program to assure the name is correct.
My files when I was making lots of metal billboard paintings
Adding Images to Dino's with Paint .Net
For Dino'due south you lot need to prepare an image beforehand. for image editing Paint .Cyberspace is a pretty skillful alternative to photoshop, http://www.getpaint.net/index.html.
If y'all want to add an prototype to a dino using Paint .Net you can follow these steps:
Open the Dino template
If the dino in the template looks a petty "squashed" you can
Goto "Epitome" at the peak past file, edit, view, etc. And click resize
Untick maintain attribute ratio and increment the width (e.g. for a bronto I had to double the width to get the template looking about right.
Paste in the image and place it where you want on the dino
Turn off the template in the bottom right (Or recolour information technology if you want to make the rest of the dino painted a certain colour)
Save this epitome and use my program to convert to pnt for loading in Ark.
I'd recomend only changing the first part of the proper noun, e.g. Argent_Argent_Character_BP_C could be saved as MyArgentPaint_Argent_Character_BP_C. This way when you save in my program the name should already exist correct.
You tin also follow these steps for adding images to flags / billboards etc if you want to better line up your images.
Dino'due south and Humans
In order to make suitable paints for dinosaurs/humans you need to have some exercise making / editing images. (Delight run into "Edited Template Examples" for examples of the kind of pictures you need to make). Photoshop is probabily the ultimate tool, but if you are unfamiliar with photoshop simpler tools such as Paint . Net are pretty good -- tin be downloaded here
Currently the ark Pnt file uses 256x256 resolutions for Dino's and 512x512 for player characters. The templates show what a fully painted Dino ends up like in the paint file. Since all the paint files use 256x256 resolution for dinos and dino'southward more often than not arn't foursquare, I'd recommend resizing the template so that the Dino isn't "squashed" to help foreclose any unwanted stretching. If you are using photoshop one "avant-garde" tip would be to modify the pixel attribute ratio instead of resizing the template.
Once you've fabricated an image you like, load it in my plan and save the pnt in your steam\common\ARK\ShooterGame\Saved\MyPaintings binder with the appropriate proper name. I've named all of the png templates with the names you should call your pnt files e.g. name_Argent_Character_BP_C
To make life easier it is best to just save your edited template just adjusting the first feild before the _ in the file proper noun, east.chiliad. Argent_Argent_Character_BP_C may exist saved every bit MyArgentPaintingName_Argent_Character_BP_C. This style when y'all load your movie in my programme for converting to an Ark PNT y'all'll already have the right file proper name when saving.
If there is a template missing y'all can make your own (See Making your own templates in the guide.)
Edited Template Examples
Here are some examples of edited templates I have made using photoshop. If y'all want to make your ain I'd reccomend Gimp as a free culling to photoshop
Template Usage (Correct side without template showing is what you would load in program)
In photoshop I worked with the template paradigm as the bottom layer and added and rescaled images to parts of the character I wanted. E.g. Hearts that go around the diamond doodad we have on our left arms. And so removed the template for the version of the prototype to load in the programme
Notation: For big dinosaurs 256x256 resolution is very low, so it's hard to get any real detail on them. I'd reccomend but going for interesting colour patterns
Case Trex peel by me
Yankee Doodle Dodo past TheJollyLlama875:
If you are looking for more ready done Dino warpaints I'd recommend the website ArkPaint and https://www.reddit.com/r/ARKWarPaint/
For people who but desire to use the case skins and havn't read the rest of the guide
Paint files tin can exist added straight in steam\common\ARK\ShooterGame\Saved\MyPaintings
Making your own templates
If in that location is a template missing (If a new dino is added and I've non gotten effectually to adding the template -- Dino templates last updated on added 20/06/2016. You can make your ain past painting on a dino / object in game, save it in game and load the pnt file in my programme. After this you can salvage it is a png. When painting the dino / object yous can either pigment the whole thing or maybe just a rectangle where you plan on adding an image.
Example:
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I fully painted an silverish in game and saved it in game with the name "silverish"
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I loaded the pnt file with my program ( argent_Argent_Character.... pnt)
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Pressed Relieve
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Used the dropdown to save every bit PNG in my desired location.
FAQ
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"Loading painting in game failed/freezes, how can I set this"
This is a problem that occurs for some players when loading any painting (not just those from my Program). Destine of people on the forums and reddit accept told me that standing every bit close to the painting as yous can before loading helps to set up this and if information technology is a dino to whistle it to follow. I've non tried information technology myself though, since for me when loading paintings the game is a little bit laggy simply e'er finishes. -
"I cannot see my saved painting in game"
If you accept saved a file but cannot see it listed in game then the name you called your file isn't quite correct. The object_name for your file has to be correct, e.g. girlPower_PlayerPawnTest_Female_C.pnt , will be visible with the name "GirlPower" when loading from a female person graphic symbol in game. The easiest way to get the file names is to save a painting in game, even if it is merely of a single dot on a dino/sign/billboard, and and so replace that painting when you salvage a file on my plan. Alternatively if you've downloaded my program with templates, all of the templates are saved with the correct file names then y'all can apply those as reference. -
"I cannot find my Ark painting/install
If you are having trouble finding your Ark install directory you can bring upwardly steam, find "Ark: Survival Evolved" , Right click properties, at the acme in the bar at that place is "Local files", and so a button for "Browse local files". From here you can find the paintings folder inside -- Shootergame, Saved, MyPaintings, if there is no "MyPaintings" folder yous can either make 1 or relieve a painting in game later using the paintbrush so that the game makes one for you lot. -
"Will you lot be making a release for MAC Os"
Currently there are no plans for making a mac bone version. All of my current code for the UI and loading / saving paintings uses windows classes. So porting the programme is almost the same as re-writing allot of it. -
"Your program crashes when I do Ten"
Then don't do X! ... just kidding, please report anything in the comment section of this guide and I'll try to make a fix whenever needed. -
"Can I utilize this on multiplayer"
Yes, yous can use my program to brand paints for loading into any multiplayer servers. -
Dyes practice not show upward very well on my dino / grapheme.
Dyes right now are a fiddling bit too transparent, dyes volition show up allot improve on darker dino's / role player models. In ARK Digest 27 Q&A somone asked "Will the black and white dyes get updated to appear more visible when painting dinos and people?" , with the responce "Yup! We're working on it ;)". And then fingers crossed dyes will look allot nicer in a afterward patch
For better results making new images
Y'all may employ this image every bit a reference for colours you tin can employ:
Photoshop users may wish to utilize this colour table: Click here
(Easiest usage, in photoshop - file, save for web, load colour table on the correct side of the window)
Also, if your pc is good plenty you can have my plan, photoshop and ark loaded at the same time. On ark in single histrion use the commands -- "Giveitemnum 38" to give yourself a paintbrush, "requite colours 20" to requite yourself twenty of every dye, then occassionally tab between photoshop, my program and ark and exam your warpaint. Testing
Source: https://supremegaming.gg/forums/topic/28/uploading-your-custom-paints
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